Rules of the Game
- The serve may be made anywhere behind the end line within the boundaries of the sidelines. If any part of the server’s foot touches the line while attempting a serve, a “foot fault” will be called and one point will be awarded to the opposing team.
- Serving faults include: a) the ball touching the ceiling, and/or b) the server crossing the end line before the ball is served.
- NOTE: In accordance with new NCAA and International Rules, the ball will be allowed to touch the net on a serve and remain in play.
- Playing the ball: a) maximum of three team contacts, b) the ball may be hit with any part of the body, c) a back row player, returning the ball to the opponent's side while in front of the 10ft. line, may not leave the ground in order to contact the ball, and d) a block is not considered one of the three team contacts.
- Crossing the centerline is considered a foot fault. If some part of the foot remains on or above the centerline and does not interfere with play of an opponent, it is not a fault.
- Also in accordance with new NCAA and International Rules, matches will be determined by the winner in a best of three game series. Rally scoring to 25 points will determine the winner of the first two games; the third game will be rally to 15 points.
- Substitutions must be made for the same position and in the course of rotation.
- Lines on the court are considered in-play.
- Contact by any part of the body with the net except the hair or clothing is a fault when the ball is in play.
- Additional rules: no blocking/hitting the serve from the opponent (players may not attack the ball), the first contact by the offense must be a pass, all passes must be made with closed fists unless an overhead setting action is used (open palm, underhand passing is prohibited), a coin toss will determine the serve, there will be a 10 minute forfeit rule in effect for all games, and co-ed teams must have two members of the opposite sex on the court at all times.
- Rotation: The rotation of players occurs in a clockwise manner with bench players entering in the front left position and exiting the back left position.
- One timeout per game will be granted to each team.
- "One & Done." A forfeit will be assessed to any team for the following: 1) not showing up for a scheduled game, 2) not having the minimum number of participants required to compete, 3) not calling 24 hours in advance to reschedule a game, 4) playing with an ineligible player, or 5) not observing the co-ed rule. Teams that forfeit one contest will be dropped from further competition.