Inner Tube Water Polo
Rules of the Game
All inner tube water polo games are played in Schlessman Natatorium. League play is organized in accordance with a round robin format. Final season rankings will be determined by 1) winning percentage, 2) head to head play, 3) point differential, and/or 4) a tie-breaker. The top teams in each division will advance to a single elimination tournament to determine the overall champion.
- All players must check-in with the officials or supervisor on duty and be on a valid roster before they are allowed to play.
- A player may only play for ONE team.
- Teams may add players to their roster up until the last game of round robin play.
- However, that player must not have played for another team during the same season.
- Players may not “jump” leagues or teams. Failure to observe this rule will result in a forfeit.
- Roster changes are permitted throughout the regular season.
- However, any names added to your roster may not be listed on another roster.
- Your roster will be considered “frozen” as soon as the post-season tournament starts.
NUMBER OF PLAYERS
- Six (6) players are allowed in the pool for each team.
- Teams can use 5 players and 1 goalie, or you can pull the goalie to have 6 attackers.
- Only one team member can play the goalie position at any one time.
- To change goalies, the original goalie must be removed by substitution.
- Teams must have at least TWO members of the under-represented sex in the pool at all times.
- Male players are only allowed to catch, throw, manipulate or maneuver the ball with one (1) hand at a time.
- Referees will whistle the play dead and possession will be awarded to the other team if a male player touches the ball with two hands at once.
- Both female players and goalies are allowed to use two hands when playing the ball.
- The game consists of two 20-minute halves.
- In the case of a tie, a five-minute sudden death overtime will be played.
- The clock will run for the entire duration of the game.
- Half times will be five minutes long.
- Play begins with a "swim-off": Both teams begin by touching the back wall at their end of the pool.
- The referee will start play by throwing the ball into the center of the pool, and both teams will race to it for possession.
- Each team is allowed 1 sixty-second time outs per half.
- Time outs do not carry over if they are not used in their designated half.
- A forfeit will be assessed to any team for the following:
- Not showing up for a scheduled game within 10 minutes of the scheduled start time
- Not having a minimum number of participants required to compete
- Not calling 24 hours in advance to reschedule a game,
- Playing with an ineligible player
- Not observing the mandatory co-ed rule
- Forfeits are “one and done” meaning, once a forfeit occurs your team will be removed from the season and/or tournament.
- Open substitutions are in effect and can be made at any time during regulation play.
- They will occur at the corner of the pool nearest each team's bench.
- The player leaving the pool must touch the wall of the pool before his/her substitute may enter the water.
- All substitutes must have checked in with an official or supervisor to verify they are on the roster before they are allowed to play.
FUNDAMENTAL RULES AND PENALTIES
- All players must remain sitting in or on their tubes at all times, goalkeepers included.
- Consciously exiting a tube will result in a 2 minute penalty and change of possession (if applicable).
- During that time, the penalized team will play one man short for the entire length of the penalty; substitutions for the penalized player are not permitted.
- Players are not allowed to grab, hold, or put weight on opposing team members' bodies or tubes.
- This applies both in the middle of play and away from the ball.
- Any of these actions will result in a 2 minute penalty and change of possession (if applicable).
- If the ball goes completely out of the pool, possession will be awarded to the team that did not touch it last.
- A goal is awarded if the entire ball crosses the plane of the goal.
- All players are required to wear water polo helmets, which will be provided at the pool.
- Goalies will be identified by a different colored helmet.
- Shots are prohibited from being taken within the "goalie box".
- Shots taken within this area will not be counted towards the final score.
- Absolutely no food or drink is allowed on the pool deck.
- This included any and all water bottles or nalgenes.