Traditions
Pizza Problems Competitions Prizes Seminars Social Activities Games
Pizza Problems
A longstanding tradition in the CC Math Department has been our Pizza Problems. These will be posted in the math department roughly once a block, and give you a chance to win a pizza by solving a math or computer science problem. You can work by yourself or in a group. You can use your calculator or even a computer if you like. Sometimes it is the first solution turned in that wins the pizza; sometimes it is the best solution (whatever that means).
Pizza problems are posted in the department by our math and computer science paraprofs. You can turn your solutions into the Paraprofs in TSC 209, as well as see past Pizza Problems and their solutions. Best of luck!!
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Competitions
 The Rawles Exam
This threehour exam is offered to interested students (of any major!) during Block 5. There are two cash prizes, and the winners are announced during the Honors Convocation. History of the Rawles Exam
 The Putnam Exam
The William Lowell Putnam Exam is a national math exam organized by the Mathematical Association of America. There are cash prizes both for winning participants and for institutions, and winners names are announced in the American Mathematical Monthly. This threehour exam is held on a Saturday in early December. Each participant is given a collection of 12 problems to solve. For students interested in preparing for and taking the Putnam, we hold practice sessions weekly during the Fall semester... often at lunchtime and usually with pizza provided by the department.
 The Mathematical Contest in Modeling
The MCM is organized by COMAP (Consortium for Mathematics and its Applications) and sponsored by several organizations, including the Society for the Industrial and Applied Mathematics and the Mathematical Association of America. The contest takes place during February. Several openended, real world problems are presented to student teams of three, and the teams spend three days modeling and solving their choice of one of the problems. Teams compete for cash prizes and recognition. Winning entries are published in the UMAP (Undergraduate Mathematics and Applications Journal ) and are presented by the team members at the annual SIAM conference. (The expenses for team members are subsidized by SIAM). We hold practice sessions for this contest, too...and, as for the Putnam, these are often held at lunchtime with pizza provided by the department.
Prizes
 The Cajori Prize (Mathematics) This prize is awarded at the Honors Convocation to outstanding mathematics students. The recipient should have demonstrated a breadth and depth of interest in the subject, as demonstrated both by mathematics course taken and by activities outside the classroom. Florian Cajori was a professor of physics at Colorado College in the late 19th century, although he is best remembered for his writings about the history of mathematics. There is a copy of Cajori's History of Mathematics on the departmental bookshelves. View list of past recipients.

The Steven Janke Prize (Computer Science) This prize goes to the graduating senior who best demonstrates unusual talent and achievement in Computer Science. View list of past recipients.
 Sophie Germain Award (Mathematics) This award is given annually to a graduating senior in mathematics, to recognize a student who shares with Sophie Germain a love of the mathematical sciences so strong that it can overcome tremendous challenges. Consideration will be given to a candidate's involvement in the life of the department, and above all an unusual interest and dedication to the study of mathematical sciences. View list of past recipients.
 Grace Hopper Award (Computer Science) This award goes to the student who best demonstrates an unusual commitment to the CS community. Consideration will be given to a candidate's involvement in the life of the department, and above all an unusual interest and dedication to the study of computer science. View list of past recipients.
Seminars
Our department fosters a lively and friendly community of scholars and learners in mathematics and computer science. It is important to recognize that learning in the classroom is only a part of that. We invite all of our students to be part of our community. A great way to participate is to attend public lectures about new ideas in mathematics and computer science. To get the most out of these opportunities, we recommend that students listen actively, take notes, and ask the speaker questions. To encourage this, the department asks that each major write a summary of four selected talks, to illustrate their active participation in the lecture, and to practice the important skill of grasping the essentials of a public lecture and reporting on them in written form.
The Department sponsors the FEARLESS FRIDAY SEMINAR series, which features talks on mathematics on most Friday afternoons, at 2:30 p.m., usually in Tutt Science 122 or Tutt Science 229. Many of these talks are of wide interest outside the department, and all are cordially invited to attend. We traditionally rate these talks, using a version of the movie rating system.
The ratings are as follows:
G: No mathematics background required
PG: Some undergraduate mathematics assumed (e.g., some calculus)
PG13: Considerable undergraduate mathematics assumed
R: Some graduate mathematics assumed
X: A talk only the speaker understands
XXX: A talk even the speaker does not understand!
Seminar dates and topics are posted on the main page. See upcoming seminars >>
Social Activities
In December we have our annual seasonal party, which is always attended by a special guest bearing gifts. Last year's special guest was MarlowClaus. Our EndOtheYear Barbecue/picnic takes place during Block 8. It is bestknown for its chaotic Number Theory Horseshoes competition. Following Baccalaureate the department hosts a reception for graduating math majors and their families.
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GAMES
Number Theory Horseshoes
(adapted from a description by Marlow Anderson, Steven Janke and John Watkins)
The present rules for Number Theory Horseshoes are current as of March, 1996. However, we reserve the right to change them at any spring picnic, and in fact, it has become a rule to add a rule each spring.
We play the game with two teams of two players each and use regulation horseshoes and pit. A single round of the game consists of each player throwing one horseshoe, alternating from team to team (the team which is behind decides who goes first each round). The scoring of the round depends on a parameter n, which is the number of horseshoes that actually end up in the pit (in our games n is seldom 4).
A team whose horseshoe is closest to the stake receives 2^{n1} points, the next closest 2^{n2} and so on. Thus, if three players end up in the pit, the scores are 4, 2, and 1. The main exception to this rule  and one which is rarely needed in our experience  is that "ringers" receive 2^{n} points. Thus, for three players in the pit with one ringer, the scores are 8, 2 and 1. But we also give the scoring a whimsical number theoretic twist: when a team's cumulative score is prime, they immediately get one additional point. (This causes particular excitement when a team has a score of 2.)
The object of the game is to reach exactly 15 points. If a team overshoots 15, its scoring is reversed for successive rounds. For example, if a team reaches 18, then scores 1 on the next round, the score becomes 17, then 16 because 17 is prime. One of the charms of the game is that we seem to spend as much time talking as actually throwing horseshoes. We discuss whether a horseshoe is in or out of the pit (and consequently, where its center of mass is); we discuss whether or not 1 is prime and why; and we discuss making new rules such as the recent addition of granting a "leaner" 2^{n}1 points.
But most of all, we discuss strategy, endlessly pausing to compute possible scores before throwing; often it is best for a player to avoid the pit entirely, or perhaps to throw inside the pit but outside the other horseshoes. A rule implemented in 1994 deducts 1 point from the score of a team if one of its members throws in any other game pit, and players in the other game who are closest in that round get to decide whether they want n=k or n=k+1 points (i.e. they decide whether they want to count the foreign horseshoe in their scoring of the round).We hope that from this seed regional variations of our game will spring up across the land. However, those who envision intercollegiate competitions in this sport have missed the point.
Exercises:
 Show that it is impossible to win the game in one round.
 Show that the largest possible cumulative score for one team is 46.
 Assume that each player has probability p of getting in the pit (with probability 0 of getting a ringer or leaner). What is the expected score for one team after one round?
 Obtain all possible scores after one round of play. Do the same for two rounds of play.
 Can you describe a situation where if a player gets in the pit at all, the other team wins?
Convex Hull Croquet
Convex Hull Croquet (CHC) is played on a standard croquet layout, with nine wickets, and two posts. The goal of the game is to be the first player to pass through all nine wickets in the correct order and direction, and hit the final post.
 Each player takes a first shot from the first post. A player starts over if he hits another player's ball on that first shot.
 Let n be the number of players.
 After the first round, a player starts with her first shot of the round. She receives another shot if her ball lands within the closed convex hull formed by the n1 balls belonging to the other players. Such an extra shot is called a Hull Shot. In a given round, a player may receive a maximum of 4 Hull Shots.
 If a player's ball hits another player's ball, the player is obliged to send the other player's ball, by moving his ball adjacent to the ball just struck, and then striking his ball, with or without placing his foot on his own ball. A shot in which the foot is used is called a Send Shot, while one without the foot is called a Rolling Send Shot. The sent ball must land in the closed convex hull formed by the balls of the remaining n2 players.
 If this is successful, the player receives two additional Free Shots, which do not count as Hull Shots for that round. Note that the Free Shots are in addition to the Send shot, even if it is a Rolling Send Shot.
 If the sent ball does not land in the closed convex hull, the sent ball remains where it lays, the player's turn is over, and the player's ball is placed by the next player at the centroid of the closed convex hull formed by the balls of the remaining n2 players. This placement is made with the general agreement and discussion of the remaining players; we say that the player has been centroided.
 In a given round, a player may strike another given player's ball only once, in order to have a chance at getting the two free shots. If the given player's ball is struck again, there is no penalty, but no free shot either.
 If the placement of the other balls on the field is such that that the closed convex hull being aimed for is unusually thin, we call the situation Convex Hell.
 If this is successful, the player receives two additional Free Shots, which do not count as Hull Shots for that round. Note that the Free Shots are in addition to the Send shot, even if it is a Rolling Send Shot.
 There are no Free Shots obtained for going through wickets, or hitting posts. Furthermore, going through a wicket, or hitting a post, does not clear a player to obtain more Free Shots by hitting a ball already stuck by the player in that round. To quote that eminent croquet philosopher Jen Courter: It's all about the hull.
 The theoretical maximum number of shots available to a player in a given round is as follows:
Shot Type Number Available Initial Shot 1 Hull Shots 4 Free Shots 2*(n1) Rolling Send Shots n1 Total 5+3*(n1)  The closed convex hull is computed by assuming that each ball is a single point, resting at the centroid of the ball.
 The centroid is computed in a geometric way, determined by the points at which the balls rest. It is not a center of mass; balls resting interior to the geometric region have no affect on the location of the centroid.
 Note that with fewer than 5 players, the probability of obtaining a Free Shot is 0. Furthermore, if there are fewer than 4 players, the probability of obtaining a Hull Shot is 0. This is known asStaab's Theorem; proof is left to the reader.
 Possible variation: The last player to successfully pass through a given wicket should receive one Free Shot for accomplishing that. This rule's likely affect is to tighten the size of the closed convex hull. It does however violate the Courter Principle that it is all about the hull.
Convex Hull Java Applets on the Web:
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